Various problems on both sides conspire to thwart the effort. 'em up to a platform which doesn't really want to play ball, but SNK 2 EO is a brave attempt to port an excellent 2D beat Pitting Ryu against Ryu,Įven if you reckon you and your mate are as evenly matched as canīe, can still produce varied bouts if you opt for differentĬapcom Vs. Various characters, which alter the way you build up super movesĪnd other aspects of your battle strategy. Now you can choose from more than 44 characters. That said, you can pick between six "grooves" for the SNK 2 EO for GameCube, Two fighting giants clash in Capcom vs. The box boasts "over 44 characters" from variousĬapcom and SNK fighters, but when you consider how similar Sakura,Īkuma, Ryu and Ken are to one another, and that this isn't the onlyĮxample of closely related characters - both in terms of gameplayĪnd graphical design - then the number seems slightly less For a start, theĬhoice of characters is at best unadventurous, and at worst Since the Gamecube controllers button layout isnt ve. Game as a whole, even aside from port issues. Playthrough with Geese, Mai and Zangief, using the C-groove and fighting Shin Akuma as the final boss. There is also a question mark hanging over the structure of the Progress to the AC-ism after a while, and this would be tricky withĪ Dual Shock II, but the Cube's directional pad really doesn't Of the challenge, but also allows you to get the hang of combining SNK 2 EO for the Nintendo GameCube (GCN)Please be sure to Rate, Comment, Share, SubscribeDonations can be sent via. Mapping various special moves to the C-stick, Capcom removes a lot Superior approach, and a good way of getting into the series. Without any experience in Capcom fighters may find the GC-ism a Special moves in much the same way as always, but those of you Stick with, allowing you to fight your opponents and execute AC-ism is the old-school approach, which most people will The biggest change to the Cube version of the game is the concept To revamp them for this Cube version has been overlooked. Graphics are bad, but however smoothly they are animated,Ĭapcom's 2D designs are ageing quite quickly, and the opportunity
#Capcom vs snk 2 gamecube ps2
Graphically it's unchanged from the PS2 and Dreamcast versions, Make-up bring it more into line with the Cube control system, but
![capcom vs snk 2 gamecube capcom vs snk 2 gamecube](https://i.ytimg.com/vi/INYZcHDlMzs/maxresdefault.jpg)
The hardware, and that's the state of the port. That said, there is one significant thing which cannot be blamed on That's right Chunners, give her some welly And despite the developer's best efforts to the contrary, Capcom Vs. SNK 2 is still a great 2D fighter that brings two of the. Then there are the four main face buttons, which are clustered for simple control systems, not attacks and blocks arranged by force and limb. Yet all in all, while this game looks terrible, it is the controls and the Cube’s controller, that will divide potential players. Take a look at the directional pad - it was built to be treated like a second set of individual buttons, pretty much the way it been treated so far. The GameCube control pad just wasn't built for 2D beat 'em ups.